Xcode Run Release Build On Device

Continuously attempt building and signing to make sure we didn't introduce issues. Remember that bundle ID are case sensitive. 2 API but is compatible with the Xcode 10. 0 will do this automatically if you make a build for a device, but unfortunately this is a manual step in the Xcode IDE for earlier versions of Cordova. If you have a manual for the device that you’re trying to console, it most likely has a section which describes how to access it via serial. Application will not run and errors will be generated on Xcode. 1 to be able to make build on iOS 12. is the index or Device Identifier of the target device as listed by the $ tns device ios --available-devices command. Notice that this is NOT the Console in the Organizer, which shows the device events, but it's the Console that is shown at the bottom of the main window, which is called Debug area. Build Requirements Build machine. Usually, the React-Native app Xcode project can be found in the iOS folder present under the root folder. A successful build will produce an. bundle, security certificates, etc. We are in the WWDC '17 week and Apple release new beta versions of iOS 11 and Xcode 9 yesterday. It has over 66 thousand libraries and is used in over 3 million apps. To get the libraries, you can either download the released ones, or build your own with the sources (see how to build the SDK). To be able to build and run Chromium and the tests for devices, you need to have an Apple developer account (a free one will work) and the appropriate provisioning profiles, then configure the build to use them. However, in Xcode 10, the new build system has been activated by default. app and navigate to "Show in Finder" option. This is particularly great for developers who want to try out, or are just starting to develop, using a framework like Ionic, since it saves the cost but gets you a lot of the features of having a full Apple Developer account. Also, timers are not realtime. ipa as well as dSYMs files for crash reports. However you don't get full Debugging capabilities when running a AdHoc. Step 3 — Create a scheme for the new configuration. Are you experiencing the Vivo X21 UD won't connect to Wi-Fi issue? Don't worry as we will be helping you fix this particular problem. To test your Unity application on an iOS device, you need to build and deploy your app to the device. Step 6 − Now Xcode will be available as a part of other applications from which you can select and run. Note: Due to close release dates this version does not include Xcode 10. We will also build Debug and Release builds for each. After you let a newer version of Xcode re-import your device support information, an older version of Xcode might recognize your upgraded iOS device as well. Before deciding to release with this method, consider TestFlight; Apple’s solution to Beta releases. For successful build, you have to configure your Xcode project accordingly - set the Build Active Architectures Only Build Setting to No. one that will run in both the simulator as well as on an actual device) in Xcode 6. ipa file, a static library has the. To run your iOS app on a device (an iPad, iPhone, or iPod touch) during development, the device must be connected to your Mac, and the device must be provisioned for development by Apple. Addresses an issue where not all network printers are connected after a user signs in. Build the project using Command-B. Xcode 10 is the last release that will support Swift 3. But when I try to deploy to a real iPad, also running iOS 11. Select the device you intend to deploy to in the device drop-down menu next to the run button. Unity is the ultimate game development platform. After Updating Xcode to 10. If you are using XCode to build your test package: From the schemes dropdown, select the app scheme, and device as "Generic iOS device" Product → Clean (Cmd Shift K) Product → Build For → Testing (Cmd Shift U) Use Xcode's Project Navigator to right click on. Clean the build. I can build, debug and publish using XCode (and Xamarin on the PC). 3 using currently). Connect to GitHub or Bitbucket and build your app in the cloud on every commit. Unity Cloud Build A continuous integration service for Unity Projects that automates the process of creating builds on Unity's servers. The default is "iPhone X". Enabling USB debugging and Developer Mode can vary between devices, but is easy to look up with a Google search. If this is the first time you’ve plugged your phone into your Mac, select the “Trust” option when it pops up a dialog box. Command-Line Usage. Deploy the application to the device using the Build and Run button in XCode, which will do exactly this and install it on the device, assuming there are no problems. There are many ways to get a device’s UDID: there are free apps available that will do it for you, or you can use Xcode’s organizer. When you now run the build, you will get the iOS app in the form of the IPA file which can be deployed on the provisioned devices. This guide does not cover how to develop a WatchKit app. When i make an export and run the app through xCode everything works fine. Addresses an issue where not all network printers are connected after a user signs in. In the target selector, select an Android device for running the app. iOS Device Support. Windows UWP. Get hands-on learning and learn to build an Alexa skill at a bootcamp or hackathon, attend a presentation at smart home events, join in the conversation at select conferences, or connect with fellow developers at a local meetup. 0 once Xcode 4. b) In the left pane, go to Devices-> Select your Device. It does so anew for every new version of iOS, so depending on you history and the amount of devices you have connected to your development machine, this can make for a significant amount of data. Automatic Code Signing is. Xamarin is great technology for cross-platform mobile application development. Compiling apps using Xcode 7 is fairly straightforward, but if you've never done it before, it can be a bit tricky. c) Reveal the Identifier by clicking on Serial Number. Continuous integration mixing Jenkins, iOS 9 and XCode 7. This is especially important when trying to diagnose app installation issues; if you run Xcode and connect your device after an installation failure, none of the installation errors are recorded. 2 Get the source code, 3 Build VLC with a single command, 4 Build steps 4. Inspired by games such as Bejeweled and Tetris, and adding the set and run rules from the classic card game, Rummycomb Following on from AstroSwag and InterSceptre this summer, Leda. Gist to build/run with Xcode 8 on main phones who still need to builld and run using Xcode 8 :) that you can use a device running iOS 11 with Xcode 8. With the Release configuration, all the active/current architectures will be built and the app will work on all the targeted devices. and compiled to run on your iOS device. 0 Simulator as shown: Click the Run button in your project window's toolbar to build, deploy and run the application in the simulator. By default all apps you deploy from Xcode will make it to your device with the Debug Build Configuration. 0 once Xcode 4. it is directly proportional to the build execution time. a pre-release version of Xcode 9 and. UI testing for iOS app is a way to validate & interact with the real UI of the app. Kit : Qt Creator groups build and run specific settings as kits to make cross-platform development easier. swift in Xcode and replace its contents with the following code:. For details, see Managing AVDs. A try job is said to succeed when the build passes (i. Open the Xcode project that you created during the previous tutorial and select the project from the Project Navigator on the left. For instructions, see Registering iOS Devices for Testing. Run $ pod install in your project directory. Build Generic system image (GSI). Xcode and add it to your device, if it doesn’t open xcode, drag the provision to xcode. Q & A Do I need an agent? You need at least one agent to run your build or release. The following sections discuss the prerequisites, and then show you how to prepare your project. 3, which includes support for the iOS 11. 3 and later, this step is not required. 15, watchOS 6, and tvOS 13. I heard that using hackintosh and xcode you can only use the emulator to see , debug and test you APP while development and you can't connect a. Windows UWP. I have updated my iPhone to 12. Setting up your Xcode Project Xcode 9 and up. 2) I brought it into Xcode to see what it would look like on Simulator. (Window > Devices) of your. Physical devices are actual, physical Android devices, installed and running in a Google data center. How to convert your iOS app to Windows. To help you get started, we’ve put together a sample project with everything already set up in order to get moving with ARKit and UE4. 2 Get the source code, 3 Build VLC with a single command, 4 Build steps 4. Build the project. For example, we will build for both iPhone OS and the iPhone simulator. Xcode provides developers a unified workflow for user interface design, coding, testing, and debugging. Build and Run your app If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar, and it will also appear in the Devices pane (⇧⌘2). You can create a new Build Configuration in the Project View under the Xcode Project. A newer version of Xamarin. Deploy the application to the device using the Build and Run button in XCode, which will do exactly this and install it on the device, assuming there are no problems. Let’s setup the project for Android. In the Java world, when you want to add a library to a project you just add a JAR to the classpath and you are good to go. To build neural networks, engineers need the right combination of hardware and software. If the selected scheme has a test action with a test target selected, you can configure the tests to run as part of each build. The release version is twice the size of the debug version because Xcode builds universal binaries in the release version and builds only for your architecture in the debug version. For instructions, see Registering iOS Devices for Testing. Creating an iTunes ipa file for ad hoc distribution in 30 steps (Xcode for iOS) build the ipa: without your device plugged in, choose to Run your app on the iOS. But when I try to deploy to a real iPad, also running iOS 11. 2 in my list of SDKs. 3 using currently). Loading Unsubscribe from Neal Pat? Look for Device management or profile - approve your developer account. (Lion, Unity 4. What’s more, developers will also gain the ability to release applications outside of the App Store for those iOS devices, as long as those applications are released as an open source item. – Have both devices connected on the same WiFi network – Have Xcode open. If in the project save dialog the user selects an already existing folder an alert is displayed. This site contains user submitted content, comments and opinions and is for informational purposes only. Also, because the symbolic info is not emitted in a release build, the size of the final executable is lesser than a debug executable. 2 with Xcode 8. To see the result, use the Show in Finder option on the FrameworkName. 387 for Windows Insiders in Release Preview. Ensure to logout your iTunes Store account in Sim/Device and make sure you login with a test account to test the IAP. I would love to make them available for iOS as well as i think main beauty of unity is to write one code and deploy it to mulitple platforms, but the fact that i have to have apple computer, send project from one computer to another, build xcode,build iap, set 1000 different settings, get. How to get this missing file [IOS/UE4Game] to build for iOS. If you are going to build iOS apps on Windows, you should know that macOS is the only platform able to work with the iOS SDK. It allows developers to create an adaptive UI that responds appropriately to changes in screen size and device orientation. 15, and the My Mac run destination is unavailable on earlier versions of macOS. It is the operating system that presently powers many of the company's mobile devices, including the iPhone, and iPod Touch; it also powered the iPad prior to the introduction of iPadOS in 2019. 2 API will be available shortly. For example, to run the watch app in a 38mm watch paired with an iPhone 6, choose "iPhone 6 + Apple Watch - 38mm" from the scheme pop-up menu. While the development provisioning profiles are easily created and updated, they frequently invalidate, especially when multiple developer certificates are involved. 2 Simulator: The first feature, recording videos and taking screenshots, is pretty straightforward. Arrange all Apple Xcode plug-in steps in serial order. Hope it helps!. Back in Xcode on the Mac, click on the "Run" button or hit Command+R to build the project to the destination iOS device; Wait a minute or few for Xcode to side load the iOS app onto the device; When finished, you should see the app in question on the iOS device home screen. 2 toolchain. Build and Run your app. @tomy said in How to set the active developer directory with 'Xcode-select' on Mac:. App file for Safari Launcher using Xcode to run test on IOS. How to find the build number on your PC. Here's my quesiton. This tutorial was updated on 9 Jun, 2019 for Xcode 10. This greatly simplifies the deployment process especially for entreprises where iTunes is rarely a corporate tool. Developing a quality app that runs well on one device is hard and demanding enough and building it simultaneously for other platforms can harden it even mo. If this is the first time you've plugged your phone into your Mac, select the "Trust" option when it pops up a dialog box. fastlane release If everything works, you should have a [ProductName]. This will get rid of the current build and create a new one next time you run the code. One can expect to see funny errors in release builds due to compiler optimizations or differences in memory layout or initialization. You need to add the test devices to the provisioning profile before you build the application. Options--device - Specifies a connected device/simulator to start and run the app. I heard that using hackintosh and xcode you can only use the emulator to see , debug and test you APP while development and you can't connect a. x (Snow Leopard), 10. You can find more info on the issue here. 3, and just recently I've noticed that when attempting to run the Release or Ad Hoc builds on the device, the splash screen appears but then quickly crashes and returns to the home screen. iOS based on d16-0 and includes Xcode 10. Build and run the client side part on an iOS device or in the. Choose WGDBService target in Xcode. Simply sign in with your Apple ID, and turn your idea into an app that you can touch on your iPad, iPhone, or Apple Watch. ipa file on your iPad or iPhone. 0 or later) my app using the new SDK and the size of my app increased from 27Mo to 65Mo. Having dev and prod version on a device at the same time is also possible just using configurations instead of targets. If you connect a development device to your server, it will immediately show up in the same list and you can include it in your testing process (super simple). Depending on the speed of your computer, this run process might take a minute or two to complete. Before you do any troubleshooting steps on your Galaxy device, it’s good if you can make sure that the problem is not coming from your wifi network. Continuously attempt building and signing to make sure we didn't introduce issues. It does play in the unity editor no worries, I did a build on my pc for android and worked perfectly, no issues with the sound at all. Probably 4 times faster on things like installing a new version of Xcode or a long build. Note: Due to close release dates this version does not include Xcode 10. Lately, iOS Shipping Builds have been hanging. If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar, and it will also appear in the Devices pane (⇧⌘2). In order to understand the command line deployment process, we should have following things setup in advance. For Xcode 8. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Unexpected: "Xcode 7 and Swift now make it easier for everyone to build apps and run them directly on their Apple devices. During that process, you might have heard words like DEBUG or RELEASE configuration. You may not need Xcode for development like xamarin studio and unity for games (both which work of mono) provides a way in which you can develop applications /games. There are three ways to do so: building for development, for App Store distribution, and for ad hoc deployment. Run $ pod install in your project directory. 4 release (based on d15-9) is available and include full support for Xcode 10. Select your device from the Device drop-down list. lane :beta do build_app(scheme: "MyApp", workspace: "Example. Please find below screenshots for your reference. Run flutter build ios to create a release build (flutter build defaults to --release). To work around this limitation we rely on the Zero "C" interpreter for iOS device support. I'm currently testing my Xamarin. With Xcode I solved My Company App Development Problem I found this platform where I build my company application. The UI varies depending on your version of Xcode. I would love to make them available for iOS as well as i think main beauty of unity is to write one code and deploy it to mulitple platforms, but the fact that i have to have apple computer, send project from one computer to another, build xcode,build iap, set 1000 different settings, get. The performance of this target is less optimised than YYC, but it is faster to compile and offers the ability to run in debug mode (when using YYC the debugger will not start). You will notice the usual Xcode “Run” button just performs a build; you can’t actually run your library to see the results as there’s no app behind it! Rather than a. Build from Source. 1) Find UDID (Unique Device Identifier) of IOS Device: a) Connect your IOS Device to Mac & Launch iTunes. 9 crash with Apple Xcode 4. We can still go back to the old, legacy build system from Xcode-Files-Project / Workspace settings options. 1 Apple Software, 1. Try this on your device: Go to Settings->General->Device Management (your certificate)-> "your certificate trust". Xcode 10 beta 3 Release Notes Xcode, run xcode-select -s. I would not take that as an indicator of compile/build performance. Set the active scheme option to Framework\iOS Device. The other option is to open Xcode, set the “run” scheme to “production”, select your device and hit play. With Xcode, you’ll be able to run Flutter apps on an iOS device or on the simulator. Support for iOS 13 and Xcode 11 to accompany Apple’s Xcode Gold Master (GM) release has just been announced! Now, build your Xamarin. The default build scheme archives the project with the release configuration and that is exactly what we want. -->Developer menu will give you the Device name in the list. fastlane is an open source platform aimed at simplifying Android and iOS deployment. It’s therefore easier to debug, but your app doesn’t run as fast as the final release version would. Running Your watchOS App. Adding New iOS Devices to Your Provisioning Profile HockeyApp helps you to collect the device IDs (UDIDs) from you testers, but has no access to your Apple ID, so you need to create or update your iOS provisioning profile with those UDIDs and create a new build with this profile, then upload that build to HockeyApp. Building for device. This is a time-saver on projects with many smaller dependencies that can easily be run in parallel. Install Android Studio here. Simply sign in with your Apple ID, and turn your idea into an app that you can touch on your iPad, iPhone, or Apple Watch. they output their products to either Debug or. Open the sdk\WindowsAzureMobileServices. cordova run --buildConfig=build. To run your iOS app on an iOS device:. This indicates that native symbols were stripped during the Release build of the application. Clean all targets. Is there a way to run apps over air from xcode? Stack Exchange Network Stack Exchange network consists of 175 Q&A communities including Stack Overflow , the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. iOS - First iPhone Application - Now we are going to create a simple single view application (a blank app) that will run on the iOS simulator. These feature summaries are organized according to the feature's documentation location on this site. Building for device. (Your iPad or iPhone), which will build the project and deploy it to the device as you would with any other mobile project. Xcode can build fat binary files containing code for multiple architectures with the Mach-O executable format. c) Reveal the Identifier by clicking on Serial Number. Advertisements not showing up in the release build. Before making further changes, now would be a good time to verify that you are able to run the code on a physical device as detailed in Launch the App on an iPhone. UI testing for iOS app is a way to validate & interact with the real UI of the app. In this post I want to show you how you can use VSTS build V-next and the release management tools to leverage the docker technology. When I hit "Run", I'm given a popup: "Xcode cannot run using the selected device. 0 or later) my app using the new SDK and the size of my app increased from 27Mo to 65Mo. If you follow the instructions and run the app on the simulator or on the device, you’ll see the new development app appearing next to the release one, as expected. ipa file, a static library has the. This is useful during development, but it doesn't optimise your code. Alternatively, if you wish to run the app on a physical device, plug the device to the Mac and then pass on the device details to the run-ios command. The following steps involve installing a virtual machine on your PC, updating the virtual machine to 10. See below to confirm that process, but first, use Xcode's Product menu with the option key pressed and choose to 'clean build folder' for that project. Sign and build your app in Xcode. Pre-requisite. The device might appear as connected in the removable devices list, viewable by selecting VM > Removable Devices, but the guest operating system might fail to recognize the device. To be able to build and run Chromium and the tests for devices, you need to have an Apple developer account (a free one will work) and the appropriate provisioning profiles, then configure the build to use them. Device storage is full. json ios --release --device But not working, is anybody here manage to test the release build version running on device?. This is especially important when trying to diagnose app installation issues; if you run Xcode and connect your device after an installation failure, none of the installation errors are recorded. Only normal Apple developer accounts can build apps that can be submitted to the Apple App Store, and only enterprise developer accounts can build apps that can be distributed using enterprise distribution methods. 3, which includes support for the iOS 11. 15 hours ago · Microsoft have released a new Windows 10 20H1 build. Yesterday, Microsoft released Windows 10 Build 10130 to the Windows Insiders on fast ring. Get an agent for Linux, macOS, or Windows. 10022 for devices in the Slow ring of the Windows Insider Program. 3 and Xcode 8. An Xcode app must be signed and provisioned to run on a device or be published to the App Store. Windows 10 IoT Core is a new edition for Windows targeted towards small, embedded devices that may or may not have screens. All github repositories have been forked for modifications and also so that this document remains valid even after they have changed, but the credits go to the respective authors. To upgrade, change the phonegap-version in your config. swift in Xcode and replace its contents with the following code:. The iPhone/iPad application build process is a two step process: Xcode project is generated by Unity with all the required libraries, precompiled. Plug my iPad in now around 80 errors. Use a Mac and Xcode 8+. It has over 66 thousand libraries and is used in over 3 million apps. If you have the iOS Developer Program (not the iOS Developer Enterprise Program), your application can run only on test devices specified in the provisioning profile for the application. Signing an App. UPDATE 9/25: Today we have released 19H1 Build 18362. Select the project from the “Project Navigator View” in Xcode. Get an iOS Provisioning Profile. Build and run as an iPhone 6s in the system will use the correct one automatically for the device. And yes you can now develop an app on your iOS device too. Before we start, you'll need to download three things - they're all free (although you may like to make a donation of some kind to to. 15 hours ago · Microsoft have released a new Windows 10 20H1 build. By default all apps you deploy from Xcode will make it to your device with the Debug Build Configuration. VMworld General Session Keynote Showcases Innovations to Help Companies Build, Run, Manage, Connect, and Protect Applications on Any Cloud, Any Device. See below to confirm that process, but first, use Xcode's Product menu with the option key pressed and choose to 'clean build folder' for that project. Developing a quality app that runs well on one device is hard and demanding enough and building it simultaneously for other platforms can harden it even mo. If in the project save dialog the user selects an already existing folder an alert is displayed. Deploy the application to the device using the Build and Run button in XCode, which will do exactly this and install it on the device, assuming there are no problems. Specifying a device. The cheapest mac you can get is probably a used Mac Mini for $300 or so. Open the link in the browser on the device and click on install. In the Project Navigator in XCode, click on your project. We all hope that Apple will fix this little bug on a next Xcode release. To modify the version of the active developer directory, run the xcode-select command. Building App code. This tutorial shows you how to selectively run your debug or production code using flags. For those in the know, users could get that open source application, run it through Xcode 7 and compile it, and then “sideload” it on their iOS device. Xcode 10 is the last release that will support Swift 3. If it is plugged in via USB but still does not appear, press the Organizer button to resolve any errors. Launch iOS from Xcode • PC with remote Mac: – Build from PC with Visual Studio, using remote Mac with Xcode • Modify Engine\Saved\UnrealBuildTool\BuildConfiguration. There are many ways to get a device’s UDID: there are free apps available that will do it for you, or you can use Xcode’s organizer. Open the sdk\WindowsAzureMobileServices. Are you experiencing the Vivo X21 UD won't connect to Wi-Fi issue? Don't worry as we will be helping you fix this particular problem. Also seems to work with Console. Plug my iPad in now around 80 errors. Thankfully. Luckily, there is a work around to be able to fully run the iOS SDK and Xcode support for most all PC's. This post will explain how to build an Ionic app and release it Ad Hoc for iOS devices. With Xcode I solved My Company App Development Problem I found this platform where I build my company application. Build and run. If you've gotten this far, you have the LEDs wired up, the Sketch uploaded on your Arduino, and the Xcode project running on your iOS device. Plug in your iOS device to your computer. Create new Titanium Project. This version updates only the Android platform — although it is a major version bump for Cordova Android from 6. Note that your app is called HelloWorld-debug on the device. This testing process will check if UI elements are designed and implemented the way it should be by interacting the UI elements by tapping, swiping, scrolling and verifying the behavior. You will notice the usual Xcode "Run" button just performs a build; you can't actually run your library to see the results as there's no app behind it! Rather than a. Then just choose Edit Schemes and choose the new scheme and run on your device. Simply sign in with your Apple ID, and turn your idea into an app that you can touch. You will notice the usual Xcode “Run” button just performs a build; you can’t actually run your library to see the results as there’s no app behind it! Rather than a. 2, ready for my AirPods coming tomorrow. CocoaPods can help you scale your projects elegantly. Select the Runner project in the left navigation panel. Hackintosh. It does so anew for every new version of iOS, so depending on you history and the amount of devices you have connected to your development machine, this can make for a significant amount of data. How to use iOS 11 Beta installed device with Xcode 8. Finally, you can build in. 385 / 19H2 Build 18363. Semaphore supports building, testing and deploying Swift, Objective-C and React Native projects via macOS Mojave VM image and a1-standard machine types. 2 in my list of SDKs. Set the active scheme option to Framework\iOS Device. If you run your iOS app on the device without debugging and then kill the process of your application on the device, you will need to run the PAServer reset command if you want to run the process outside the IDE; type 'r' at the PAServer command prompt. I use CyberDuck to ssh into. This will be used in the next step. h file I get duplicate declarations, I assume this is because there are simulator and the device -swift. Hey, So i have been developing games in unity for quite some time now and all of my games are for android. This post is for those individuals that haven't taken the leap to obtain a paid Apple Developer Program account, but would still like to sample the tools and test an iOS, watchOS or tvOS app or two, with Xcode, on their own device. It must be a name without any spaces or illegal characters:. not distribute), I would just do the following. 4— Android Setup. Also is there any info on how to create an app for the iWatch? Thanks. After you press the connect button and see the bluetooth icon indicate that you are connected to the Arduino you should be ready to interact with the Sketch. Q & A Do I need an agent? You need at least one agent to run your build or release. An App ID is a unique identifier that is one part of your Development Provisioning Profile. You will notice the usual Xcode "Run" button just performs a build; you can't actually run your library to see the results as there's no app behind it! Rather than a. If it is plugged in via USB but still does not appear, press the Organizer button to resolve any errors. Running XCode projects on a device without a developer account in XCode 7 Run XCode projects on device without a paid developer account | wasted potential iOS Developers can now test apps on devices without a paid Apple developer account in XCode 7. Let me present to you the Executive. I want to test the release build version on my iOS device directly using this command:. If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar, and it will also appear in the Devices pane (⇧⌘2). Run the app on your mobile device: Once you have your own build running successfully on your iOS device, you can modify it at any time to add custom plugins or other settings as desired. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Can somone help, please ?. 2 is the best way for app developers to cut into the latest Android 9 Pie release and build the new Android App bundle. Adding New iOS Devices to Your Provisioning Profile HockeyApp helps you to collect the device IDs (UDIDs) from you testers, but has no access to your Apple ID, so you need to create or update your iOS provisioning profile with those UDIDs and create a new build with this profile, then upload that build to HockeyApp. When building an iOS app from Visual Studio, it simply invokes the remote build agent on your Mac to (try to) build and (attempt to) deploy the app on your iOS device. Tip: If you're trying to fix a problem with Xcode crashing, it's worth cleaning the project build first. 4 release (based on d15-9) is available and include full support for Xcode 10. Pre-requisite. Off topic on React native google maps. Depending on the speed of your computer, this run process might take a minute or two to complete. You may not need Xcode for development like xamarin studio and unity for games (both which work of mono) provides a way in which you can develop applications /games.